![]() ![]() said: Perhaps I'm not understanding how Fog of War is supposed to be working, but I can't imagine it's supposed to work this way. Here is one more comparison: Legacy Updated P.S Wish us luck on completing Curse of Srahd before legacy goes away :D I urge you to once again look at the two pictures and comment on which better represents a character using only darkvision in a gloomy, dark, and foggy swamp with firebugs dancing around murky, still waters. ![]() As it stands, in my opinion of course, the legacy version far outranks the new lighting in atmosphere and quality. The updated dynamic lighting has no options to further lower the light level, on the contrary, it adds more light to everything and removes smooth edges for background light sources, making it look unnatural and jarring. The light variant used for the glowing bugs used in the new dynamic lighting was low light 5ft radius, and legacy used settings for dim light for the entire 5ft radius (5ft, -5ft in the two boxes, the -5 means that dim light starts immediately). The campaign is Curse of Strahd, one that i believe relies heavily on atmosphere and correct lighting. This map is meant to contain no light outside the firebugs flying around the swamp, so characters had to rely on torches or their darkvision (nightvision). Updated dynamic lighting Legacy dynamic lighting As you can tell, the legacy variant is darker and gloomy, and the dim light sources coming from the yellowish firebugs/swamp lights don't have a jarring, clear circle like in the new dynamic light version. The left image is with updated dynamic lighting, the right one is legacy, used on a map meant to represent an ominous swamp at night. Below you can see two images, both displaying what the selected token can see with his darkvision (nightvision) of 60ft. I finally tried out the new dynamic lighting and have to say that the result has me very concerned for the future. In this last image (above), I’ve set bright light to 20’ and low to 10’ and you can see the illumination on the map layer has completely vanished. The dim black circle between the bright and low light does seem to be at the 18’ radius mark, though. The circle of illumination on the map seems like it’s still showing a 20’ radius and not the current 28’ radius. Above you can see that I’ve set the bright light to an 18’ radius and left the low light at a 10’ radius. In Roll20, you can see a dim black circle between the bright and low light. Above you can see my bright and low light are both set to 10’ radius. If I make the radius of the light larger than 28’, the illumination totally dissapears. As I increase the radius past 20’, the illuminated area doesn’t seem to increase it’s radius. It doesn’t matter if it’s bright light, dim light or a mix of the two. If I make my lightsource 20’, everything seems to work fine. Here are three screenshots that show what’s going on. When you say you are creating a module, is this for the Roll20 marketplace? I bought Saltmarsh digitally and am trying to adapt it to Roll20 to see if it can be done. said: Could you post images of the page and token's lighting settings? If the map above shows the doors correctly, and the doors are closed, then the token should not be able to see through as it moves by. When you say you are creating a module, is this for the Roll20 marketplace?īrian C. Could you post images of the page and token's lighting settings? If the map above shows the doors correctly, and the doors are closed, then the token should not be able to see through as it moves by. ![]() Thanks for any suggestions you might have. The door that I’m talking about is the one 10’ to the token’s left in the screenshot. ![]() See the video in the Dropbox link to see what I mean. As I move the token further south on the map, I see past that northern most door. 2) I have a door that the token cannot see through when it’s close to the door. The screenshot below shows the positions of my lights (the black dot with orange glows around them) and my walls/doors. If I try to use a value for the token that is higher than 20 ft, it seems to clip the light to a 20’ radius. 1) I cannot seem to create a light source with >20’ radius of light. DonK said: Hi there, I’m playing with UDL for a Module that I’m creating. ![]()
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